Human

**Upgrades** are purchasable items that make Generators more efficient.

## Contents

- 1 Neutral Upgrades (Entropy)
- 2 Neutral Upgrades (Ideas)
- 3 Generator Upgrades (Evolution Tree)
- 3.1
**Amino Acid**- need:**Primordial Soup** - 3.2
**DNA -**need:**Nucleotides** - 3.3
**Prokaryotic Cell -**need:**DNA**and**Protein** - 3.4
**Eukaryotic Cell -**need:**Nucleus**and**Mitochondria** - 3.5
**Sponge -**need:**Tissue**and**Filter Feeding** - 3.6
**Jellyfish -**need:**Sponge** - 3.7
**Flatworm -**need:**Jellyfish** - 3.8
**Fish**-**Bilateral Symmetry**and**Vertebrate** - 3.9
**Tetrapod -**need:**Lungfish** - 3.10
**Mammal -**need:**Legs**and**Egg Shell** - 3.11
**Ape -**need:**Primate** - 3.12
**Human -**need:**Homo Erectus** - 3.13
**Cyborg -**need**Human**and**Singularity** - 3.14
**Superhuman -**need:**Bioengineering**and**Cyborg** - 3.15
**Humanoid Colonist**- need**: Superhuman**

- 3.1
- 4 Generator Upgrades (Dawn of Civilization)
- 4.1
**First Idea -**need:**Brain of Ape**and**Australopithecus** - 4.2
**Abstract Thinking -**need:**First Idea** - 4.3
**Stone Tools -**need:**Abstract Thinking** - 4.4
**Stone Age -**need:**Stone Tools** - 4.5
**Neolithic -**need:**Advanced Stone Tools, Burial**,**Speech,**and**Human** - 4.6
**Bronze Age -**need:**Writing,****Metallurgy**and**Plow** - 4.7
**Iron Age -**need:**Iron**and**Alphabet** - 4.8
**Middle Ages -**need:**Government**and**Military** - 4.9
**Age of Discovery**- need**: Organized Religion**,**Paper Money,**and**Printing Press** - 4.10
**Scientific Revolution -**need:**Astrolabe, Caravel**and**Banking** - 4.11
**Industrial Revolution -**need:**Steam Engine**and**3 Laws of Motion** - 4.12
**Atomic Age -**need:**Factory**and**Telephone** - 4.13
**Information Age -**need:**Atomic Bomb**and**Computer** - 4.14
**Emergent Age -**need:**Internet** - 4.15
**Singularity -**need:**AI, Mind Upload**and**Self assembly** - 4.16
**Android -**need:**AI, Singularity**and**Humanoid Robot** - 4.17
**Sentient Android -**need:**Android**

- 4.1
- 5 Generator Grades (Colonization of Mars)
- 5.1
**Rover -**need:**Space Station, Space Shuttle,**and**Drones** - 5.2
**Human Expedition -**need:**Interplanetary Spaceflight, Cargo Mission**and**Solar Power** - 5.3
**Martian Settlement -**need**: Biodome**,**Cyanobacteria**and**Resource Extraction** - 5.4
**Martian Factory -**need**: Ore Refinement**,**Fertilizer Production**and**Worker Living Quarters** - 5.5
**Martian City -**need:**Renewable Energy**and**Commercial Spaceflight**

- 5.1

## Neutral Upgrades (Entropy)[]

**- Home Star** (Allow you to Entropy Tap) [Game Start]

Description: Stars are the power source of the universe. Solar waves pour onto nearby planets and provide energy for billions of years.

Cost: FREE

**- Planet Earth** (unlock Primordial Soup)

Description: Earth provides a mixture of chemicals, an abundance of water and an atmosphere that's perfect for developing life like humans.

Cost:** **8 Entropy, requires Home Star

**- Moon **(Entropy Tap gains +4 per tap)

Description: The gravitational forces exerted by the Moon and the Sun and the rotation of Earth turn the tides of the ancient oceans to advance life.

Cost: 240 Entropy, requires Planet Earth

**- Primordial Soup **(Unlock Primordial Soup Habitat)

Description: A solution rich in organic compounds believed to set the conditions for life.

Cost: 13 Entropy, requires Planet Earth

**- Nucleotides **(Entropy Tap gains +1 per tap)

Description: Nucleotides are the chemical compounds that build the foundation for DNA and RNA.

Cost: 40 Entropy, requires Primordial Soup

**- Ozone Layer** (Entropy tap gains **+1%** of your idle Entropy/sec)

Descriptions: A layer in the Earth's stratosphere that protects the planet from ultraviolet radiation.

Cost: 65,000 Entropy

**- Mitosis** (**+14** Entropy/tap)

Description: The ability of cells to divide into more similar cells. This process would help single-cell organisms multiply.

Cost: 2,500 Entropy, requires **Prokaryotic Cell**

**- Asexual Reproduction** (**+45** Entropy/tap)

Description: Similar to mitosis, asexual reproduction is the process where an entire organism is produced from a single parent.

Cost: 19,600 Entropy, requires **Mitosis**

**- Sexual Reproduction** (Entropy tap gains **+1%** of your idle Entropy/sec)

Description: An extremely long method of multiplication involving both meiosis and mitosis.

Cost:** ** 45,000 Entropy, requires **Asexual Reproduction**

**- Cocoon** (**+125** Entropy/tap)

Description: Fertilized eggs are encased in a cocoon within a flatworm's body. The cocoon is released into the ocean waters. The cocoon provides nourishment to the egg which will develop and later hatch. Flatworms are hermaphroditic, meaning they have both male and female reproductive components.

Cost: 460,000 Entropy, requires **Sexual Reproduction**

**- Fish Egg** (Entropy tap gains **+1%** of your idle Entropy/sec)

Description: Self-contained life support systems in a wet environment.

Cost: 3.83 Million Entropy, requires **Cocoon**

**- Egg Shell** (**+95,000** Entropy/tap)

Description: A self-contained life support system filled with amniotic fluid that enables reproduction to be possible outside of a wet environment.

Cost: 146.91 Million Entropy, requires **Fish Egg**

**- Uterus** (Entropy tap gains **+1%** of your idle Entropy/sec)

Description: The uterus is an organ in which a fetus develops. This part of the mammalian

Cost: 5.00 Billion Entropy

## Neutral Upgrades (Ideas)[]

**- Speech** (**+1** Idea/tap)

Description: Far more than other species, we can communicate with one another, sharing ideas, knowledge, and instructions. Language is a keystone of our thoughts.

Cost: 138 Ideas, requires **Cooking**

**- Cave Painting** (**+1** Idea/tap)

Description: It's a humble start but a key first step. One day we'll have our Da Vincis.

Cost: 391 ideas, requires **Advanced Stone Tools**

**- Beads** (**+4** Idea/tap)

Description: Beads are the most ancient of all jewelry. Our people have gained a taste for the decorative and the aesthetic. From here we'll invent more complex and elaborate works of craft.

Cost: 27,600 Ideas, requires **Sculpture**

**- Plow** (**+8** Idea/tap)

Description: Agriculture is back-breaking work, but our ingenuity will always find ways to advance. Surely, when it comes to each year's planting, there must be better options when preparing the soil, than to do the work by hand.

**Cost:** 3,680 Ideas, requires **Domestication of Animals**

**- Alphabet** (Idea tap gains **+1%** of your idle Idea/sec)

Description: Letters combine to signify sounds. Writing is more efficient than ever.

Cost: 5,796 ideas, requires **Paper**

**- Printing Press** (Idea tap gains **+2%** of your idle Idea/sec)

Description: Hand-written books take a lot of time and work to make; with the printing press it's done faster than ever. Using movable type, we can instantly reproduce the same page, making as many copies as we need. Ideas can spread even faster and further now.

Cost: 115,000 Ideas, requires **Movable Type**

**- Banking** (**+250** Idea/Tap)

Description: As global markets grow via international trade, we develop the need for institutions to regulate money and how it is handled.

Cost: 207,000 ideas, requires Age of Discovery

**- Calculus** (**+555** Idea/Tap)

Description: The mathematical study of continuous change. We learn how to calculate rates of change and are propelled into further discoveries about science, engineering, and economics.

Cost: 575,000 Ideas, requires Scientific Revolution

Cryptocurrency (**+33,500** Idea/Tap)

Cost: 1.03 Trillion Ideas, requires Emergent Age

## Generator Upgrades (Evolution Tree)[]

**Amino Acid** - need: **Primordial Soup**[]

**- Volcano** (Amino Acid 300% more efficient)

Description: The carbon dioxide that volcanoes produced warmed the Earth, and was a major catalyst in making Earth habitable.

Cost: 850 Entropy, requires 2 Amino Acids

**- RNA** - **300%** more efficient, need: **Nucleotides**, Cost:** **600 Entropy

- **Polypeptide - 50% more efficient, need: 50 **Amino Acid **and **Protein**,** Cost: 535,080 Entropy

-** Enzymes** - **100**% more efficient, need: 100 **Amino Acid,** Cost: 579.86 million Entropy

**DNA - **need: **Nucleotides**[]

**- Protein** (DNA 100% more efficient)

Description: The building blocks of living cells. Proteins are molecules made from long chains of amino acids.

Cost: 300 Entropy, requires Amino Acid

**- Plasma Membrane** - **100%** more efficient, need: **Protein**, Cost:** **600 Entropy

**- Bacterium** - **100%** more efficient, need: **Protein**, Cost:** **1,250 Entropy

- **Chromosomes** - **50**% more efficient, need: 50 **DNA,** Cost: 3.57 Million Entropy

-** DNA Replication** - **100**% more efficient, need: 100 **DNA **and **RNA,** Cost: 3.87 Billion Entropy

**Prokaryotic Cell - **need: **DNA **and **Protein**[]

**- Mitochondria** - **25%** more efficient, need: **Prokaryotic Cell**, Cost:** **750 Entropy

**- Nucleus** - **50%** more efficient, need: **Prokaryotic Cell**, Cost:** **900 Entropy

**- Virus** - **50%** more efficient, need: **Prokaryotic Cell**, Cost:** **1,250 Entropy

**- Flagellum** - **50**% more efficient, need: 50 **Prokaryotic Cell **and **Nucleus,** Cost: 21.40 Million Entropy

**- Ribosomes** - **100**% more efficient, need: 100 **Prokaryotic Cell **and **Mitosis,** Cost: 23.19 Billion Entropy

**Eukaryotic Cell - **need: **Nucleus** and **Mitochondria**[]

**- Tissue** - **100%** more efficient, need: **Eukaryotic Cell**, Cost:** **4,500 Entropy

**- Filter Feeding** - **50%** more efficient, need: **Eukaryotic Cell**, Cost:** **6,750 Entropy

**- Chloroplasts** - **50**% more efficient, need: 50 **Eukaryotic Cell,** Cost: 107.02 Million Entropy

**- Phagocytic Cell** - **100**% more efficient, need: 100 **Eukaryotic Cell **and **Filter Feeding,** Cost: 115.97 Billion Entropy

**Sponge - **need: **Tissue** and **Filter Feeding**[]

**- Coral** - **100%** more efficient, need: 6 **Sponges**, Cost 40,000 Entropy

**- Muscles** - **100%** more efficient, need: **Tissue**, Cost:** **100,000 Entropy

**- Oscula** - **50**% more efficient, need: 50 **Sponge **and **Coral,** Cost: 356.72 Million Entropy

**- Hermaphroditism** - **100**% more efficient, need: 100 **Sponge **and **Asexual Reproduction,** Cost: 386.57 Billion Entropy

**Jellyfish - **need: **Sponge **[]

**- Nervous System** - **100%** more efficient, need: **Tissue**, Cost:** **190,000 Entropy

**- Swimming** - **50%** more efficient, need: **Muscles**, Cost:** **200,000 Entropy

**- Cnidocytes** - **100%** more efficient, need: **Jellyfish**, Cost:** **120,000 Entropy

**- Radial Symmetry** - **50%** more efficient, need: **Jellyfish**, Cost: 80,000 Entropy

**- Polyp** - **50**% more efficient, need: 50 **Jellyfish **and **Cnidocytes,** Cost: 1.43 Billion Entropy

**- Bioluminescence** - **100**% more efficient, need: 100 **Jellyfish,** Cost: 1.55 Trillion Entropy

**Flatworm - **need: **Jellyfish **[]

**- Bilateral Symmetry** - **30%** more efficient, need: **Flatworm **and **Radial Symmetry**, Cost:** **150,000 Entropy

**- Vertebrate** - **50%** more efficient, need: **Flatworm**, Cost: 200,000 Entropy

**- Heart** - **50%** more efficient, need: **Bilateral Symmetry**, Cost: 550,000 Entropy

**- Nerve Cord** - **100%** more efficient, need: **Nervous System**, Cost: 1.20 Million Entropy

**- Pigment Spot** - **100%** more efficient, need: **Bilateral Symmetry**, Cost: 850,000 Entropy

**- Predation** - **50**% more efficient, need: 50 **Flatworm,** Cost: 7.13 billion Entropy

**- Three Layer Skin** - **100**% more efficient, need: 100 **Flatworm **and **Bilateral Symmetry,** Cost: 7.73 Trillion Entropy

**Fish** -** **need: **Bilateral Symmetry **and **Vertebrate**[]

**- Eye** - **100%** more efficient, need: 100 **Fish **and **Pigment Spot**, Cost: 64.43 Trillion Entropy

**- Fins** - **50%** more efficient, need: 16 **Fish**, Cost: 37 Million Entropy

**- Jaw** - **50%** more efficient, need: **Fish**, Cost: 92 Million Entropy

**- Lungfish** - **25%** more efficient, need: **Gills**, Cost: 6.67 Million Entropy

**- Excretion Opening** - **75**% more efficient, need: 50 **Fish**, Cost: 59.45 Billion Entropy

**- Gills** - **25**% more efficient, need: **Fish**,Cost: 2.33 Trillion Entropy

- **Cartilaginous Skeleton - 100% **more efficient, need: **Fish, **cost: 26.67 Million Entropy

**- Replaceable Teeth - 100% **more efficient, need: **Cartilaginous Skeleton**, cost: 426.67 million entropy

**Tetrapod - **need: **Lungfish**[]

**- Legs** - **50%** more efficient, need: **Tetrapod**, Cost: 237.83 million entropy

**- Ear **- **75%** more efficient, need: **Tetrapod**, Cost: 484 million entropy

**- Quadrupedalism **- **30%** more efficient, need: **Legs**, Cost: 2.38 billion entropy

**- Water-tight Epidermis** - **100**% more efficient, need: 50 **Reptile **and **Tetrapod**, Cost: 2.12 trillion entropy

**- Ecdysis** - **100**% more efficient, need: 100 **Reptile **and **Egg Shell**, Cost: 2.84 quadrillion entropy

**- Scaled Epidermis - 60**% more efficient, need: **Tetrapod,** Cost: 870 million entropy

**- Reptile - 50**% more efficient, need: **Scaled Epidermis**, Cost: 4.66 billion entropy

**- Archosauria **- **300**% more efficient, need: **Reptile**, Cost: 8.42 trillion entropy

**- Shells - 80**% more efficient, need: **Reptile**, **Mesozoic Valley Rank 3,** Cost: 28 billion entropy

**- Beaks - 100**% more efficient, need: **Reptile, Mesozoic Valley Rank 3,** Cost: 14 billion entropy

**- Protruding Nostrils - 75%** more efficient, need: **Archosauria, Mesozoic Valley Rank 6,** Cost: 17 trillion entropy

**- Sensitive Hearing - 200%** more efficient, need: **Protruding Nostrils**, Cost: 32 trillion entropy

**- Squamates - 75**% more efficient, need: **Reptile, Mesozoic Valley Rank 11**, Cost: 3.7 quadrillion entropy

**- Tough Skin - 150**% more efficient, need: **Squamates**, Cost: 69.2 quadrillion entropy

**- Limbless - 250**% more efficient, need: **Squamates, Mesozoic Valley Rank 15**, Cost: 40.6 quintillion entropy

**- Mobile Jaws - 300**% more efficient, need: **Squamates, Mesozoic Valley Rank 15**, Cost: 77.3 quintillion entropy

**- Miniaturization - 25**% more efficient, need: **Archosauria, Mesozoic Valley Rank 23**, Cost: 9.14 quintillion entropy

**- Beaks - 25**% more efficient, need: **Miniaturization**, Cost: 21.1 quintillion entropy

**- Bird - 350**% more efficient, need: **Beaks**, Cost: 43.1 quintillion entropy

**- Running - 450**% more efficient, need: **Bird**, Cost: 254 quintillion entropy

**- Game Birds - 400**% more efficient, need: **Bird**, Cost: 574 quintillion entropy

**- Aquatic Adaptation - 550**% more efficient, need **Long Necks, Mesozoic Valley Rank 28**, Cost: 37 sextillion entropy

**- Male Incubation - 550**% more efficient, need **Bird, Mesozoic Valley Rank 33**, Cost: 11.1 sextillion entropy

**- Flightless - 600**% more efficient, need **Male Incubation**, Cost: 222 sextillion entropy

**- Raptor Ancestry - 100**% more efficient, need **Bird**, **Mesozoic Valley Rank 38**, Cost: 7.77 septillion entropy

**Mammal - **need: **Legs **and **Egg Shell**[]

**- Mammalian Teeth** - **100%** more efficient, need: **Mammal **and **Jaw**, Cost: 20 billion entropy

**- Mammal Brain** - **50%** more efficient, need: **Mammal **and **Nerve Cord**, Cost: 4.64 billion entropy

**- Three Bone Ear** - **100%** more efficient, need: **Mammalian Teeth **and **Ear**, Cost: 20 billion entropy

**- Warm Blooded** - **25%** more efficient, need: **Mammal**, Cost: 1.70 billion entropy

**- Primate** - **25%** more efficient, need: **Mammal**, Cost: 2.48 billion entropy

**- Hair** - **100%** more efficient, need: **Primate**, Cost: 16.56 billion entropy

**- Sweat Gland** - **100%** more efficient, need: **Hair**, Cost: 82.78 billion entropy

**- Milk Glands** - **100%** more efficient, need: **Sweat Gland**, Cost: 165.56 billion entropy

**- Neocortex** - **50**% more efficient, need: 50 **Mammal **and **Warm Blooded,** Cost: 59.06 trillion entropy

**- Hibernation** - **100**% more efficient, need: 100 **Mammal **and **Quadrupedalism**, Cost: 64.00 quad entropy

**- Long Fingers** - **25,000**% more efficient, need: ??? **Mammal**, Cost: 7.70 tredecillion entropy

**Ape - **need: **Primate**[]

**- Brain of Ape** - **50%** more efficient, need: **Mammal Brain**, Cost: 53.60 billion entropy

**- Bipedal Walking** - **25%** more efficient, need: **Ape**, Cost: 50.25 billion entropy

**- Opposable Thumb** - **100%** more efficient, need: **Bipedal Walking**, Cost: 971.50 billion entropy

**- Australopithecus** - **25%** more efficient, need: **Ape **and **Brain of Ape**, Cost: 87.10 billion entropy

**- Homo Habilis** - **50%** more efficient, need: **Australopithecus** and **First Idea**, Cost: 268.00 billion entropy

**- Endurance Hunting** - **100%** more efficient, need: **Opposable Thumb**, Cost: 4.39 trillion entropy

**- Homo Erectus** - **50%** more efficient, need: **Homo Habilis **and **Extra Power**, Cost: 335.00 billion entropy

**- Ball and Socket Wrist Joints** - **50**% more efficient, need: 50 **Ape **and **Opposable Thumb**, Cost: 2,39 quad entropy

**- Vestigial Tail** - **100**% more efficient, need: 100 **Ape **and **Bipedal Walking**, Cost: 2,59 Quin entropy

**Human - **need: **Homo Erectus**[]

**- Complex Emotions** - **25%** more efficient, need: **Extra Power**, Cost: 1.24 trillion entropy

**- Neanderthal** - **100%** more efficient, need: **Homo Erectus **and **Complex Emotions**, Cost: 35.35 Trillion Entropy

**- Genome Mapping** - **25%** more efficient, need: **Human**, Cost: 35.35 Trillion Entropy

**- Human Cloning** - **100%** more efficient, need: **Genome Mapping**, Cost: 106.04 Trillion Entropy

**- Human Brain - **Idea Tap 1%, need: **Complex Emotions **and **Human**,** **Cost: 14.14 Trillion Entropy

**- Problem Solving** - **50**% more efficient, need: 50 **Human **and **Human Brain**, Cost: 1.92 Quadrillion Entropy

-** Morality** - **100**% more efficient, need: 100 **Human **and **Human Brain**, Cost: 68.32 Quintillion Entropy

**Cyborg - **need **Human **and **Singularity**[]

**- Prosthetic** - **10%** more efficient, need: **Cyborg**, Cost: 6.63 quadrillion entropy

**- Bioengineering** - **25%** more efficient, need: **Human Cloning**, Cost: 212.09 trillion entropy

**- Artificial Organs** - **15%** more efficient, need: **Cyborg**, Cost: 13.26 quadrillion entropy

**- Neural Interface** - **50%** more efficient, need: **Cyborg**, Cost: 44.18 quadrillion entropy

**Superhuman - **need: **Bioengineering** and **Cyborg **[]

**- Enhanced Lifespan **- **50**% more efficient, need: **Superhuman**, Cost: 26.42 Quintillion entropy

**- Enhanced Physique** - **50**% more efficient, need: **Superhuman**, Cost: 26.42 Quintillion entropy

**- Enhance Intelligence** - **50**% more efficient, need: **Superhuman**, Cost: 26.42 Quintillion entropy

**Humanoid Colonist **- need**: Superhuman**[]

**- Speciation** - **50**% more efficient, need: **Humanoid Colonist**, Cost: 2,64 sextillion entropy

**- Genetic Modification** - **50**% more efficient, need: **Humanoid Colonist**, Cost: 2,64 sextillion entropy

**- Environmental Adaptation** - **50**% more efficient, need: **Humanoid Colonist**, Cost: 2,64 sextillion entropy

**- Autonomous Drones** *- ***50**% more efficient, need: **Humanoid Colonist**, Cost: 2,64 sextillion entropy

- **Robotics** - **50**% more efficient, need: **Integrated Circuit **and **Modern Science**, Cost: 1.42 billion idea

## Generator Upgrades (Dawn of Civilization)[]

**First Idea - **need: **Brain of Ape **and **Australopithecus**[]

Cost: 80.4 billion Entropy

**Abstract Thinking - **need: **First Idea**[]

Cost: 1 Idea

**Stone Tools - **need: **Abstract Thinking**[]

Cost: 15 Idea

**Stone Age - **need: **Stone Tools **[]

**- Fire** - **10%** more efficient, need: **Stone Age**, Cost: 59.80 idea

**- Cooking** - **20%** more efficient, need: **Fire**, Cost: 69 idea

**- Kiln** - **25%** more efficient, need: **Cooking**, Cost: 943 idea

**- Advanced Stone Tools** - **40%** more efficient, need: **Stone Age**, Cost: 138 idea

**- Clothing** - **20%** more efficient, need: **Advanced Stone Tools**, Cost: 1,380 idea

**- Dye** - **20%** more efficient, need: **Cave Painting**, Cost: 18,400 idea

**- Sculpture** - **25%** more efficient, need:**Cave Painting**, Cost: 1,403 idea

**- Hunting** - **10%** more efficient, need: **Stone Age**, Cost: 45 idea

**- Burial** - **10%** more efficient, need: **Hunting**, Cost: 230 idea

**- Big Game** - **25%** more efficient, need: **Hunting**, Cost: 1,380 idea

**- Fishing** - **100%** more efficient, need: **Big Game**, Cost: 5,520 idea

**- Religion** - **100%** more efficient, need: **Burial**, Cost: 46,000 idea

**- Horse Domestication** - **20%** more efficient, need: **Domestication of Animals**, Cost: 1,380 idea

**- Chariot** - **20%** more efficient, need: **Horse Domestication**, Cost: 9,200 idea

**- Music** - **50**% more efficient, need: 50 **Stone Age **and **Sculpture,** Cost: 1.64 million idea

**- Tribalism** - **100**% more efficient, need: 100 **Stone Age** and **Hunting,** Cost: 1.78 bilion idea

**Neolithic - **need: **Advanced Stone Tools, Burial**, **Speech, **and **Human**[]

**- Weaving** - **20%** more efficient, need: **Clothing**, Cost: 460 idea

**- Sail** - **20%** more efficient, need: **Weaving**, Cost: 377 idea

**- Farming** - **20%** more efficient, need: **Neolithic**, Cost: 552 idea

**- City** - **20%** more efficient, need: **Farming**, Cost: 552 idea

**- Domestication of Animals** - **50%** more efficient, need: **Farming**, Cost: 1,380 idea

**- Fertilizer** - **20%** more efficient, need: **Domestication of Animals**, Cost: 552 idea

**- Alcohol** - **20%** more efficient, need: **Fertilizer**, Cost**:** 552 idea

**- Pottery** - **40%** more efficient, need: **Neolithic **and **Kiln**, Cost: 690 idea

**- Wheel** - **25%** more efficient, need: **Pottery**, Cost: 460 idea

**- Gears** - **20%** more efficient, need: **Wheel**, Cost: 4,600 idea

**- Mining ore** - **20%** more efficient, need: **City**, Cost: 552 idea

**- Metallurgy** - **20%** more efficient, need: **Mining ore **and **Pottery**, Cost: 1,012 idea

**- Writing** - **100%** more efficient, need: **City**, Cost: 1,380 idea

**- Arithmetic** - **25%** more efficient, need: **Bronze Age**, Cost: 4,600 idea

**- Zero** - **10%** more efficient, need: **Arithmetic**, Cost: 16,560 idea

**- Algebra** - **100%** more efficient, need: **Iron Age **and **Zero**, Cost: 20,700 idea

**- Plow - **Idea tap +8, need: **Domestication of Animals, **Cost: 3,680 idea

**- Selective Breeding **- **100**% more efficient, need: 50 **Neolithic **and **Domestication of Animals**, Cost: 17.78 billion idea

**- Mudbrick **- **100**% more efficient, need: 100 **Neolithic **and **Farming,** Cost: 17.78 billion idea

**Bronze Age - **need: **Writing,** **Metallurgy** and **Plow **[]

**- Glass** - **10%** more efficient, need: **Metallurgy**, Cost: 1,932 idea

**- Paper** - **20%** more efficient, need: **Writing**, Cost: 1,656 idea

**- Bronze** - **100%** more efficient, need:** Bronze Age**, Cost: 2,760 idea

**- Nail** - **20%** more efficient, need: **Bronze**, Cost: 552 idea

**- Iron** - **100%** more efficient, need: **Bronze**, Cost: 6,900 idea

**- Alphabet - **Idea tap 1%, need: **Paper**,** **Cost: 5,796 idea

**- Medicine** - **100**% more efficient, need: 50 **Bronze Age**, Cost: 49.23 million idea

**- Geometry** - **100**% more efficient, need: 100 **Bronze Age **and **Arithmetic**, Cost: 53.35 billion idea

**Iron Age - **need: **Iron** and **Alphabet **[]

**- Gunpowder** - **10%** more efficient, need: **Iron Age**, Cost: 6,900 idea

**- Military** - **10%** more efficient, need: **Iron Age**, Cost: 6,900 idea

**- Government** - **10%** more efficient, need: **Iron Age**, Cost: 13,800 idea

**- Iron Tools** - **10%** more efficient, need: **Iron Age**, Cost: 13,800 idea

**- Iron Sword** - **10%** more efficient, need: **Military**, Cost: 69,000 idea

**- Fire Arms** - **10%** more efficient, need: **Gunpowder**, Cost: 13,800 idea

**- Magnifying Lens **- **200%** more efficient, need: **Glass**, Cost: 69,000 idea

**- Sanitation** - **200%** more efficient, need: **Government**, Cost: 17,250 idea

**- Coinage** - **25%** more efficient, need: **Government**, Cost: 24,150 idea

**- Aqueduct** - **50**% more efficient, need: 50 **Iron Age** and **Gunpowder**, Cost: 246.14 million idea

**- Astronomy** - **100**% more efficient, need: 100 **Iron Age**, Cost: 266.73 billion idea

**Middle Ages - **need: **Government** and **Military**[]

**- Paper Money** - **10%** more efficient, need: **Coinage**, Cost: 69,000 idea

**- Wind Mill** - **10%** more efficient, need: **Middle Ages**, Cost: 46,000 idea

**- Feudalism** - **10%** more efficient, need: **Middle Ages **and **Government**, Cost: 115,000 idea

**- Organized Religion** - **10%** more efficient, need: **Middle Ages**, Cost: 69,000 idea

**- Fire Lance** - **10%** more efficient, need: **Fire Arms**, Cost: 34,500 idea

**- Fire Works** - **10%** more efficient, need: **Gunpowder**, Cost: 69,000 idea

**- Herbalism** - **25%** more efficient, need: **Organized Religion**, Cost: 276,000 idea

**- Biology** - **100%** more efficient, need: **Herbalism**, Cost: 2.30 million idea

**- Movable Type** - **10%** more efficient, need: **Middle Ages **and **Alphabet**, Cost: 69,000 idea

**- Telescope - 10**% more efficient, need: **Iron Tools, Algebra **and **Magnifying Lens, **Cost: 34,500 idea

**- Glasses** - **25%** more efficient, need: **Telescope**, Cost: 345,000 idea

**- Microscope** - **25%** more efficient, need: **Glasses**, Cost: 1.84 million idea

**- Printing Press - **Idea Tap 2%, need: **Movable Type**,** **Cost: 115,000 ideas

**- University **- **50**% more efficient, need: 50 **Middle Age **and **Movable Type**, Cost: 820.46 million idea

**- Illuminated Manuscripts **- **100**% more efficient, need: 100 **Middle Age **and **Paper Money**, Cost: 889.11 billion idea

**Age of Discovery** - need**: Organized Religion**, **Paper Money, **and **Printing Press **[]

**- Musket** - **20%** more efficient, need: **Fire Works**, Cost: 230,000 idea

**- Caravel** - **50%** more efficient, need: **Age of Discovery**, Cost: 172,500 idea

**- Galleon** - **75%** more efficient, need: **Age of Discovery and Caravel, Cost**: 345,000 idea

**- Astrolabe** - **50%** more efficient, need: **Age of Discovery **and **Telescope**, Cost: 241,500 idea

**- Sextant** - **25%** more efficient, need: **Astrolabe**, Cost: 1.38 million idea

**- Magnetic Compass** - **75%** more efficient, need: **Astrolabe**, Cost: 345,000 idea

**- Cannon** - **25%** more efficient, need: **Fire Lance**, Cost: 460,000 idea

**- Banking - **Idea Tap 2%, need: **Age of Discovery, **Cost: 11..50 million idea

**- Steel** - **50**% more efficient, need: 50 **Age of Discovery**, Cost: 4.92 billion idea

**- Colonialism** - **100**% more efficient, need: 100 **Age of Discovery **and **Galleon**, Cost: 5.33 trillion idea

**Scientific Revolution - **need: **Astrolabe, Caravel **and **Banking **[]

**- Pasturization** - **25%** more efficient, need: **Biology**, Cost: 5.75 million idea

**- Optics** - **25%** more efficient, need: **Sextant**, Cost: 8.62 million idea

**- 3 Laws of Motion** - **25%** more efficient, need: **Calculus**, Cost: 3.45 million idea

**- Law of Gravity** - **25%** more efficient, need: **3 Laws of Motion**, Cost: 6.90 million idea

**- Composition of Light** - **25%** more efficient, need: **Optics** and **Law of Gravity**, Cost: 23.00 million idea

**- Rifle** - **25%** more efficient, need: **Cannon**, Cost: 2.87 million idea

**- Calculus - **Idea Tap +555, need: **Scientific Revolution, **Cost: 575,00 idea

**- Turbine** - **50**% more efficient, need: 50 **Scientific Revolution **and **Calculus**, Cost: 20.51 billion idea

**- Standardized Time** - **100**% more efficient, need: 100 **Scientific Revolution **and **Optics**, Cost: 22.23 trillion idea

**Industrial Revolution - **need: **Steam Engine **and **3 Laws of Motion**[]

**- Steam Engine** - **10%** more efficient, need: **Scientific Revolution**, Cost: 138,000 idea

**- Locomotive** - **10**% more efficient, need: **Steam Engine**, Cost: 115,00 idea

**- Zipper** -** 10% **more efficient, need: **Industrial Revolution**, Cost: 3.83 million idea

**- Light Bulb** - **10**% more efficient, need: **Industrial Revolution**, Cost: 3.83 million idea

- **Loom -** **10**% more efficient, need: **Industrial Revolution**, Cost: 11.50 million idea

**- Mechanical Loom** - **10**% more efficient, need: **Loom**, Cost: 38.33 million idea

**- Punched Card** - **10**% more efficient, need: **Mechanical Loom**, Cost: 191.67 million idea

**- Morse Code** - **10**% more efficient, need: **Industrial Revolution**, Cost: 7.67 million idea

**- Radio** - **10**% more efficient, need: **Morse Code**, Cost: 15,33 million idea

**- Factory** - **20**% more efficient, need: **Industrial Revolution**, Cost: 7,67 million idea

**- Chemistry** - **10**% more efficient, need: **Factory** and **Biology**, Cost: 15,33 million idea

**- Silent Film** - **10**% more efficient, need: **Phonograph**, Cost: 191,67 million idea

**- Morphine** - **10**% more efficient, need: **Industrial Revolution**, Cost: 11,50 million idea

**- General Anaesthetic** - **10**% more efficient, need: **Morphine**, Cost: 46,00 million idea

**- Transistor** - **40**% more efficient, need: **Atomic Age**, Cost: 567,90 idea

**- Integrated Circuit** - **10**% more efficient, need: **Transistor**, Cost: 1.14 billion idea

**- Computer** - **25**% more efficient, need: **Integrated Circuit**, Cost: 3.41 billion idea

**- Photography- **unlocks Photo, need: **Chemistry**, Cost: 38,33 million idea** **

**- Telephone - **Idea Tap 1%, need: **Morse Code**, Cost: 38,33 million idea

**- Combustion Engine** - **50**% more efficient, need: 50 **Industrial Revolution **and **Locomotive**, Cost: 136.74 billion idea

**- Machine Gun** - **100**% more efficient, need: 100 **Industrial Revolution **and **Rifle**, Cost: 148.19 trillion idea

**Atomic Age - **need: **Factory** and **Telephone **[]

**- Intercontinental Ballistic Missile** - **20**% more efficient, need: **V2 Rocket **and **Atomic Bomb**, Cost: 9.94 billion idea

**- V2 Rocket** - **10**% more efficient, need: **Parachute Recovery**, Cost: 4.26 billion idea

**- Parachute Recovery** - **20**% more efficient, need: **Liquid Propellant**, Cost: 2.84 billion idea

**- Liquid Propellant** - **20**% more efficient, need: **Flight **and **Modern Science**, Cost: 1.42 billion idea

**- Flight** - **10**% more efficient, need: **Factory**, Cost: 851.85 million idea

**- Television** - **10**% more efficient, need: **Silent Film **and **Atomic Age**, Cost: 6.53 billion idea

**- Molecular Biology** - **15**% more efficient, need: **General Anaesthetic**, Cost: 1.42 billion idea

**- Modern Science** - **20**% more efficient, need: **Atomic Age**, Cost: 567.90 million idea

**- Plastic** - **10**% more efficient, need: **Modern Science**, Cost: 3.69 billion idea

**- Atomic Bomb** - **10**% more efficient, need: **Modern Science**, Cost: 2.56 billion idea

**- Nuclear Power **- **10**% more efficient, need: **Atomic Bomb**, Cost: 4.54 billion idea

**- Relativity** - **50**% more efficient, need: 50 **Atomic Age **and **Modern Science**, Cost: 10.13 trillion idea

**- Antibiotics** - **100**% more efficient, need: 100 **Atomic Age **and **Molecular Biology**, Cost: 10.98 quad idea

**Information Age - **need: **Atomic Bomb **and **Computer**[]

**- Space Shuttle** - **50**% more efficient, need: **Moon Mission**, Cost: 460,00 billion idea

**- Moon Mission **- **50**% more efficient, need: **Apollo 11** and **Space Race**, Cost: 92,00 Billion Ideas

**- Map Genome** - **50**% more efficient, need: **Integrated Circuit, Modern Science, **and **Molecular Biology** Cost: 46.00 Billion Ideas

**- Sputnik** - **50**% more efficient, need: **Intercontinental Ballistic Missile**, Cost: 18,40 Billion Ideas

**- Space Race** - **20**% more efficient, need: **Sputnik**, Cost: 70,99 Billion Ideas

**- Apollo 11** - **20**% more efficient, need: **Computer Chip**, Cost: 45,43 Billion Ideas

**- Video Games** - **10**% more efficient, need: **Computer Chip**, Cost: 27,60 Billion Ideas

**- Game Engine** - **10**% more efficient, need: **Video Games**, Cost: 73,60 Billion Ideas

**- CD-Rom** - **10**% more efficient, need: **Graphic User Interface**, Cost: 165,60 billion dea

**- Graphic User Interface** - **10**% more efficient, need: **Home PC**, Cost: 110,40 billion idea

**- Home PC** - **10**% more efficient, need: **Computer Chip**, Cost: 55.20 billion idea

**- Computer Chip** - **10**% more efficient, need: **Information Age**, Cost: 23.00 billion idea

**- Computer Terminal** - **10**% more efficient, need: **Information Age**, Cost: 13.80 billion idea

**- Arpanet** - **10**% more efficient, need: **Computer Terminal**, Cost: 46.00 billion dea

**- E-Mail - Idea Tap **1%, need: **Arpanet, **Cost: 184.00 bllion dea

**- Cell Phone** - **10**% more efficient, need: **Information Age**, Cost: 43.70 billion idea

**- Internet** - **20**% more efficient, need: **Home PC **and **Arpanet**, Cost: 110.40 billion idea

**- Search Engine** - **100**% more efficient, need: **Internet**, Cost: 190.44 billion idea

**- Virtual Reality** - **10**% more efficient, need: **Game Engine **and **Smart Phone**, Cost: 73.60 billion idea

**- Cloning** - **50**% more efficient, need: 50 **Information Age **and **Map Genome**, Cost: 328.18 trillion idea

**Emergent Age - **need: **Internet**[]

**- Moon Base - 50% **more efficient, need: **Space Race**, Cost: 8.62 trillion idea

**- Space Station - 50% **more efficient, need: **Moon Mission**, Cost: 138.00 billion idea

**- Drones -** **25**% more efficient, need: **Emergent Age**, Cost: 690.00 billion idea

**- DNA Storage -** **25**% more efficient, need: **Map Genome**, Cost: 2.93 trillion idea

**- 3D Printing** - **25**% more efficient, need: **Emergent Age**, Cost: 1.21 trillion idea

**- Smart Phone -** **25**% more efficient, need: **Emergent Age**, Cost: 258.75 billion idea

**- Machine Learning -** **10**% more efficient, need: **Emergent Age**, Cost: 86.25 billion idea

**- Self Driving Car** - **25**% more efficient, need: **Machine Learning**, Cost: 4.31 trillion idea

**- Bio-Tech** - **5**% more efficient, need: **Map Genome **and **Emergent Age**, Cost: 120.75 billion idea

**- Nanotech** - **10**% more efficient, need: **Emergent Age**, Cost: 293.25 Billion Ideas

**- Humanoid Robot** - **25**% more efficient, need: **AI **and **Moon Mission**, Cost: 1.96 Trillion Ideas

**- Crypto Currency - **Idea Tap +33,500, need: **Emergent Age,** Cost: 1.03 Trillion Ideas

**- AI - **Required for **Singularity, **need: **Machine Learning**, Cost: 638.25 Billion Ideas

**- Mind Upload - **Required for **Singularity**, need: **Bio-Tech**, Cost: 638.25 Billion Ideas

**- Self-Assembly - **Required for **Singularity**, need: **Nanotech**, Cost: 810.75 Billion Ideas

**- Self Landing Rocket -** **50**% more efficient, need: 50 **Emergent Age **and **Space Shuttle**, Cost: 6.15 Quadrillion Ideas

- **Social media ** - **100**% more efficient, need: 100 **Emergent Age **and **Internet**, Cost: 6.15 quadrillion idea

**Singularity - **need: **AI, Mind Upload **and **Self assembly**[]

**- Uploaded Consciousness -** **50**% more efficient, need: 50 **Singularity**, Cost: 350.30 Quadrillion Ideas

- **Machine Rights** - **100**% more efficient, need: 100 **Singularity**, Cost: 350.30 Quadrillion Ideas

**Android - **need: **AI, Singularity **and **Humanoid Robot**[]

**Sentient Android - **need: **Android **[]

**- Human Appearance** - **25**% more efficient, need: **Stylized Appearance**, Cost: 10.57 Quintillion Ideas

**- Self-modification Abilities** - **25**% more efficient, need: **Sentient Android**, Cost: 10.57 Quintillion Ideas

**- Embodied Human Consciousness** - **25**% more efficient, need: **Sentient Android**, Cost: 660.47 Quadrillion Ideas

**- Stylized Appearance** - **25**% more efficient, need: **Sentient Android**, Cost: 2.64 Quintillion Ideas

**- Personality Programming** - **25**% more efficient, need: **Sentient Android**, Cost: 396.28 Quadrillion Ideas

## Generator Grades (Colonization of Mars)[]

**Rover - **need: **Space Station, Space Shuttle, **and **Drones**[]

**- Olympus Mons** -** 40%** more efficient, need: **Rover**, Cost: 45.42 Trillion Ideas

**- Ice Deposits **- ** 25%** more efficient, need: **Rover**, Cost: 613.85 Trillion Ideas

**- Magnetic Research **-** 20%** more efficient, need: 3 **Rover**, Cost: 981.99 Trillion Ideas

**- Atmospheric Research **- **40%** more efficient, need: 6 **Rover**, Cost: 245.50 Trillion Ideas

**- Interplanetary Spaceflight **- **400%** more efficient, need: **Rover**, Cost: 2.45 Quadrillion Ideas

**- Solar Power **-** 150%** more efficient, need: **Atmospheric Research**, Cost: 981.99 Trillion Ideas

**- Cargo Mission **- **50%** more efficient, need: **Solar Panel**, Cost: 1.84 Quadrillion Ideas

**Human Expedition - **need: **Interplanetary Spaceflight, Cargo Mission **and **Solar Power**[]

**- Martian Mining - 50% **more efficient, need: **Human Expedition**,** **Cost: 21.13 Quintillion Ideas

**- Deflection Shields - 15% **more efficient, need: **Human Expedition**,** **Cost: 13.87 Quintillion Ideas

**- Microgravity Research - 15% **more efficient, need: **Human Expedition**,** **Cost: 66.05 Quintillion Ideas

**- Cyanobacteria - 20% **more efficient, need: **Human Expedition**,** **Cost: 26.42 Quintillion Ideas

**- Psychological Support - 50% **more efficient, need: 6 **Human Expedition**,** **Cost: 132.09 Quintillion Ideas

**- Resource Extraction Equipment - 50% **more efficient, need: **Martian Mining**,** **Cost: 31.70 Quintillion Ideas

**- Propellant Production Plant - 15% **more efficient, need: **Resource Extraction Equipment**,** **Cost: 2.64 Sextillion Ideas

**- HAB - 25% **more efficient, need: **Deflection Shields**,** **Cost: 31.70 Quintillion Ideas

**- Biodome - 30% **more efficient, need: **HAB **and 5 **Human Expedition**,** **Cost: 105.67 quintillion idea

**Martian Settlement - **need**: Biodome**, **Cyanobacteria **and **Resource Extraction*** *Equipment[]

*Equipment*

**- Water Drilling - 25% **more efficient, need: **Martian Settlement **and **Resource Extraction Equipment**,** **Cost: 1.32 sextillion idea

**- Ore Refinement - 50% **more efficient, need: **Water Drilling**,** **Cost: 13.21 sextillion idea

**- Radiation Protection - 75% **more efficient, need: **Martian Settlement**,** **Cost: 99.07 sextillion idea

**- Lava Tubes - 100% **more efficient, need: 6 **Martian Settlement **and **Radiation Protection**,** **Cost: 264.19 sextillion idea

**- Genetic Engineering - 150% **more efficient, need: **Martian Settlement** and **Microgravity Research**,** **Cost: 660.47 sextillion idea

**- Fertilizer Production - 100% **more efficient, need: **Martian Settlement**,** **Cost: 66.05 sextillion idea

**Martian Factory - **need**: Ore Refinement**, **Fertilizer Production** and **Worker Living Quarters**[]

**- Advanced Propulsion - 150% **more efficient, need: **Martian Factory** and **Propellant Production Plant**,Cost: 9.91E24 idea

**- Worker Space Suits - 25% **more efficient, need: **Martian Factory**,Cost: 8.59E25 idea

**- Large Scale Extraction - 500% **more efficient, need: **Martian Factory** and **Crewed Rovers**,Cost: 6.60E25 idea

**- Interplanetary Traderoute - 25% **more efficient, need: **Martian Factory** and **Advanced Propulsion**,Cost: 6.60E25 idea

**- Nuclear Fusion - 100% **more efficient, need: **Martian Factory**,Cost: 5.28E25 idea

**- Advanced Robotics - 15%** more efficient, need: **Martian Factory**, Cost: 4.62E25 idea

**- Commercial Spaceflight - 25%** more efficient, need: **Advanced Propulsion** and **Martian Factory**, Cost: 1.59E26 idea

**- Renewable Energy - 100%** more efficient, need: **Nuclear Fusion**, Cost: 3.96E26 idea

**Martian City - **need: **Renewable Energy** and **Commercial Spaceflight**[]

**- Phobos Space Elevator - 50% **more efficient, need: **Martian City**,Cost: 8.59E28 idea

**- Martianborn Adaptability - 15% **more efficient, need: **Phobos Space Elevator**,Cost: 9.91E29 idea

**- Interplanetary Tourism - 25% **more efficient, need: **Martian City** and **Phobos Space Elevator**,Cost: 8.62E30 idea

**- Martian Economy - 25% **more efficient, need: **Martian City** and **Phobos Space Elevator**,Cost: 1.32E31 idea

**- Terraform - 10% **more efficient, need: **Martian City**,Cost: 8.59E28 idea

**- Orbital Greenhouse Heating - 10%** more efficient, need: **Terraform**, Cost: 7.27E29 idea

**- Build Atmosphere - 20%** more efficient, need: **Orbital Greenhouse Heating**, Cost: 1.78E30 idea

**- Magnetosphere - 20%** more efficient, need: **Build Atmosphere**, Cost: 1.24E31 idea

**- Atmospheric Alteration - 25%** more efficient, need: **Magnetosphere**, Cost: 5.33E32 idea

**- Fully Terraformed Environment -** **50% **more efficient, need: **Atmospheric Alteration**,Cost: 1.31E33 idea